AI Insights · Timothy · July 2022
Top 5 Digital Pacifier Games on Android in Switzerland: Q2 2022
Explore the performance of the top 5 digital pacifier games on the Android platform in Switzerland for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 digital pacifier games on the Android platform in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at their trends based on data from Sensor Tower.
PK XD: Fun, friends & games from Afterverse Games experienced fluctuations in weekly revenue, peaking at around $737 in late April and hitting a low of $302 in mid-May. Weekly downloads saw a slight decline, ranging from 860 at the beginning of the quarter to 435 by the end. The game maintained a relatively stable number of weekly active users, starting at 14.7K and ending at around 12.5K.
Talking Tom Gold Run from Outfit7 Limited had an interesting quarter with its weekly revenue peaking at $498 in the last week of June. Weekly downloads varied, starting at 726 and ending with a slight increase to 549. The game’s weekly active users fluctuated but remained relatively stable, ending the quarter with approximately 11.3K users.
Talking Tom Hero Dash, also by Outfit7 Limited, saw its weekly revenue peak at $210 in late June. Weekly downloads ranged from 512 at the beginning of the quarter to 448 by the end. The game’s weekly active users showed a gradual decline, starting at 10.7K and ending at around 9.8K.
Toca Boca Jr by Play Piknik did not generate any revenue during the quarter. However, weekly downloads peaked at 549 in late May before declining to 334 by the end of June. The number of weekly active users increased from 2.1K at the start of the quarter to around 2.5K in late May, before dropping to 1.8K by the end of June.
Hill Climb Racing from Fingersoft showed a steady increase in weekly revenue, peaking at $259 in late April and seeing another peak at $255 in the last week of June. Weekly downloads had a notable rise, starting from 548 and reaching 500 by the end of the quarter. The game’s weekly active users saw a rise from 7.8K to around 7.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.